RP-Department of Computing & Information Technology
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Recent Submissions
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Multiplier Design using Machine Learning Alogorithms for Energy Efficiency
(VLSI, 2023)Designers primary goal is to develop the Adder cell with improved performance viz. speed, fixed rise and fall time, as it the fundamental block in VLSI design process. The dynamic logic circuits are far better than the ... -
Customers Perception on Prior Knowledge of Technology and Its Effect on Usage of Internet Banking in Commercial Banks in Kenya
(Paper Publications, 2015)Internet banking allows banks to provide information and offer services to their customers conveniently using the internet technology. However, studies have shown that customers have perceptions that impact on the uptake ... -
The Effect of Customers Perception on Security and Privacy of Internet Banking on Its Usage in Commercial Banks in Kenya
(Paper Publications, 2015)Internet banking allows banks to provide information and offer services to their customers conveniently using the internet technology. However, studies have shown that customers have perceptions that impact on the uptake ... -
Hospital Information Systems Capability and End-User Satisfaction in Hospitals of Nairobi County, Kenya
(IAJIST, 2018)Hospitals in Nairobi County, Kenya continue to automate their processes to improve service delivery to their clients by implementing hospital Information Systems (HIS). As studies have revealed, end user satisfaction ... -
Machine Learning Techniques, Features, Datasets, and Algorithm Performance Parameters for Sentiment Analysis: a Systematic Review
(COAS, 2022)The purpose of this paper is to review various studies on current machine learning techniques used in sentiment analysis with the primary focus on finding the most suitable combinations of the techniques, datasets, data ... -
Facilitating Group Learner Participation using Intelligent Agents in Collaborative M-Learning
(IEEE, 2018)Most Leaning Management Systems provide a facility for online group discussions. Grouping members together does not give a surety of their participation in those online discussions. However, intelligent agents can ... -
Research Trends in Measurement and Intervention Tools for Self-Regulated Learning for E-Learning Environments—Systematic Review (2008–2018)
(Springer Link, 2020)For the last one decade, research in self-regulated learning (SRL) and educational psychology has proliferated. Researchers and educators have focused on how to support leaners grow their SRL skills on both face-to-face ... -
A Literature Review on Automatic Generation of Examinations
(COAS, 2021)The examination is a key activity in determining what the learner has gained from the study. Institutions of higher learning (IHL) perform this activity through various assessment methods (test/examination, practical, ... -
Learner Experience of E-learning Mode in Institutions of Higher Learning: A Case of Kenyan Universities
(IEEE, 2017)This paper investigates learner experiences of e-learning mode in Institutions of Higher Learning (IHL) through a survey which was conducted in three public Universities. Through purposive sampling a questionnaire was ... -
Intelligent Conversational Agent for Enhancement of Online Communication in Universities: An Overview of Kenyatta University
(COAS, 2021)University websites and online portals are the primary means through which potential students and other stakeholders find important information about an institution. University websites are essential to these organizations’ ... -
Gamified Blood Donors System Based on Intelligent Agents
(OJIT, 2021)The population of the country of Kenya is drastically increasing thus causing the number of possible blood donors to rise. Despite this, the blood collected and stored in most blood banks is not enough to cater for the ... -
Multi-Agent Adaptive E-Learning System Based On Learning Styles
(Center for Open Access in Science, 2021)Most traditional e-learning system fails to provide the intelligence that a learner may require during their learning process. Different learners have different learning styles but the current elearning systems are not ... -
Gamification Model for E-Learning Platforms
(IST-Africa, 2019)The use of gamification in education has been viewed as an innovative approach to introduce benefits of games in a non gaming context. Instructively, for a successful gamification process in learning, motivational theories ... -
Enhancing Exploratory Learning Using Computer Simulation in an E-learning Environment: A Literature Review
(Center for Open Access in Science, 2020)Computer simulation has been shown to elicit exploratory behavior and creativity in learners. Various researches have indicated that during an exploratory learning process students can acquire knowledge either through ... -
Regulating Group Cognitive Conflicts using Intelligent Agents in Collaborative M-Learning
(IEEE, 2017)Group cognitive conflicts occur when a learner in a collaborative mobile learning environment becomes aware of a discrepancy between his/her existing cognitive framework and new information or experience. The cognitive ...
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Multiplier Design using Machine Learning Alogorithms for Energy Efficiency
(VLSI, 2023)Designers primary goal is to develop the Adder cell with improved performance viz. speed, fixed rise and fall time, as it the fundamental block in VLSI design process. The dynamic logic circuits are far better than the ... -
Customers Perception on Prior Knowledge of Technology and Its Effect on Usage of Internet Banking in Commercial Banks in Kenya
(Paper Publications, 2015)Internet banking allows banks to provide information and offer services to their customers conveniently using the internet technology. However, studies have shown that customers have perceptions that impact on the uptake ... -
The Effect of Customers Perception on Security and Privacy of Internet Banking on Its Usage in Commercial Banks in Kenya
(Paper Publications, 2015)Internet banking allows banks to provide information and offer services to their customers conveniently using the internet technology. However, studies have shown that customers have perceptions that impact on the uptake ... -
Hospital Information Systems Capability and End-User Satisfaction in Hospitals of Nairobi County, Kenya
(IAJIST, 2018)Hospitals in Nairobi County, Kenya continue to automate their processes to improve service delivery to their clients by implementing hospital Information Systems (HIS). As studies have revealed, end user satisfaction ... -
Machine Learning Techniques, Features, Datasets, and Algorithm Performance Parameters for Sentiment Analysis: a Systematic Review
(COAS, 2022)The purpose of this paper is to review various studies on current machine learning techniques used in sentiment analysis with the primary focus on finding the most suitable combinations of the techniques, datasets, data ... -
Facilitating Group Learner Participation using Intelligent Agents in Collaborative M-Learning
(IEEE, 2018)Most Leaning Management Systems provide a facility for online group discussions. Grouping members together does not give a surety of their participation in those online discussions. However, intelligent agents can ... -
Research Trends in Measurement and Intervention Tools for Self-Regulated Learning for E-Learning Environments—Systematic Review (2008–2018)
(Springer Link, 2020)For the last one decade, research in self-regulated learning (SRL) and educational psychology has proliferated. Researchers and educators have focused on how to support leaners grow their SRL skills on both face-to-face ... -
A Literature Review on Automatic Generation of Examinations
(COAS, 2021)The examination is a key activity in determining what the learner has gained from the study. Institutions of higher learning (IHL) perform this activity through various assessment methods (test/examination, practical, ... -
Learner Experience of E-learning Mode in Institutions of Higher Learning: A Case of Kenyan Universities
(IEEE, 2017)This paper investigates learner experiences of e-learning mode in Institutions of Higher Learning (IHL) through a survey which was conducted in three public Universities. Through purposive sampling a questionnaire was ... -
Intelligent Conversational Agent for Enhancement of Online Communication in Universities: An Overview of Kenyatta University
(COAS, 2021)University websites and online portals are the primary means through which potential students and other stakeholders find important information about an institution. University websites are essential to these organizations’ ... -
Gamified Blood Donors System Based on Intelligent Agents
(OJIT, 2021)The population of the country of Kenya is drastically increasing thus causing the number of possible blood donors to rise. Despite this, the blood collected and stored in most blood banks is not enough to cater for the ... -
Multi-Agent Adaptive E-Learning System Based On Learning Styles
(Center for Open Access in Science, 2021)Most traditional e-learning system fails to provide the intelligence that a learner may require during their learning process. Different learners have different learning styles but the current elearning systems are not ... -
Gamification Model for E-Learning Platforms
(IST-Africa, 2019)The use of gamification in education has been viewed as an innovative approach to introduce benefits of games in a non gaming context. Instructively, for a successful gamification process in learning, motivational theories ... -
Enhancing Exploratory Learning Using Computer Simulation in an E-learning Environment: A Literature Review
(Center for Open Access in Science, 2020)Computer simulation has been shown to elicit exploratory behavior and creativity in learners. Various researches have indicated that during an exploratory learning process students can acquire knowledge either through ... -
Regulating Group Cognitive Conflicts using Intelligent Agents in Collaborative M-Learning
(IEEE, 2017)Group cognitive conflicts occur when a learner in a collaborative mobile learning environment becomes aware of a discrepancy between his/her existing cognitive framework and new information or experience. The cognitive ... -
Use of Intelligent Agents in Collaborative M-Learning: Case of Facilitating Group Learner Interactions
(Modern Education and Computer Science Press, 2017)Intelligent agents have been used in collaborative learning. However, they are rarely used to facilitate group interactions in collaborative m-learning environments. In view of this, the paper discusses the use of intelligent ... -
Students’Perceived Challenges in an Online Collaborative Learning Environment: A Case of Higher Learning Institutions in Nairobi, Kenya
(Athabasca University, 2014)Earlier forms of distance education were characterized by minimal social interaction like correspondence, television, video and radio. However, the World Wide Web (WWW) and online learning introduced the opportunity for ... -
Using Machine Learning Techniques to Support Group Formation in an Online Collaborative Learning Environment
(Modern Education Computer Science Press, 2017)The current Learning Management Systems used in e-learning lack intelligent mechanisms which can be used by an instructor to group learners during an online group task based on the learners‟ collaboration competence level. ... -
Evaluation of intelligent grouping based on learners’ collaboration competence level in online collaborative learning environment
(Athabasca University, 2016-02)In this paper we explore the impact of an intelligent grouping algorithm based on learners’ collaborative competency when compared with (a) instructor based Grade Point Average (GPA) method level and (b) random method, on ... -
Influence processes of implementation effectiveness in challenged information technology projects in Africa.
(Emerald, 2014)Purpose – This research reports on how influence processes (IP) impact on the implementation effectiveness of information technology (IT) projects. Drawing on an innovation perspective that elevate the interplay of factors ...