Show simple item record

dc.contributor.authorKamunya, Samuel
dc.contributor.authorMirirti, Evans
dc.contributor.authorOboko, Robert
dc.contributor.authorMaina, Elizaphan
dc.date.accessioned2020-09-16T07:29:56Z
dc.date.available2020-09-16T07:29:56Z
dc.date.issued2020
dc.identifier.citationKamunya, Samuel, Evans Mirirti, Robert Oboko, and Elizaphan Maina. "An Adaptive Gamification Model for E-Learning." In 2020 IST-Africa Conference (IST-Africa), pp. 1-10. IEEE, 2020.en_US
dc.identifier.isbn978-1-905824-65-6
dc.identifier.urihttp://ir-library.ku.ac.ke/handle/123456789/20359
dc.descriptionA research paper in 2020 IST-Africa Conference (IST-Africa)en_US
dc.description.abstractGamification has gained currency in the recent past and has widely being deployed in various disciplines such as health, education, marketing amongst others. The main driving factor of deploying gamification is due to its motivational element. Gamification, particularly in education, has been used to motivate and elicit engagement in learners. However the implementation of gamification within elearning platforms has been of the "One size fits all" i.e., uniform application of gamification elements to all learners, albeit learners possess different characters which are distinct from each other. The need to embrace the "One size does not fit all" approach necessitates introduction of adaptive gamification. This study sought to develop an adaptive gamification model. The study used the Design science research methodology (DSRM) using the problem instantiation approach to develop the adaptive gamification model, which can be used to guide and implement adaptivity within e-learning platforms. In the development of the model the study reviewed 15 adaptive gamification studies from which the key components of an adaptive gamification model were synthesized and a final model proposed.en_US
dc.language.isoenen_US
dc.publisherIST-Africa 2020 Conference Proceedingsen_US
dc.subjectAdaptive Gamificationen_US
dc.subjectE-learningen_US
dc.subjectDesign science research methodologyen_US
dc.subjectgame elementsen_US
dc.titleAn Adaptive Gamification Model for E-Learningen_US
dc.typeBook chapteren_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record